Everyone tells me that two fields are rather hot right now in design: UX (User experience) and Mobile design. So, in the two weeks I took off for the holidays, I figured I’d do some dappling in some mobile app creation starting with a simple iPad game. I want to document some of my thoughts around the process as I go through it- just in case I forget (always)
- Purchased IOS Dev account. $99 (Actually $107 w/tax)
- Downloaded Phone gap for iPad
- Downloaded & installed xTools on Apple’s site (>4gb! So large a download!)
Tools Used
- Phonegap
- jQuery mobile
- Sencha?
- Crafty
Articles read
- Crafty: Creating your first Crafty game
- A tale of two app stores – tools and tips on html5 mobile game dev.
Update 12/26: Got phonegap working on xTools
Was able to get phonegap up and running. Basically allows you to use js instead of ios. You still use xTools for the iphone simulator and the deployment of your in-process project. It’s pretty wild to see your own ‘app’ on an iPhone.
Update 12/28: Trying out Crafty JS
Saw Crafty JS was a good game JS library, so I’m trying it out following this tutorial.
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